Traits (List)

Under Construction

Character Traits are the properties of the game's survivors. They can generate advantages for the characters while performing certain tasks, participating in events, or even in response to something like drinking alcohol. The advantages, such as the ones related to preserving action points can be very powerful. It is also possible for one character to have more than one of these powerful traits, for instance a Grigory Dmitrevich on medium difficulty had craftsman and hewer.

Certain traits can also serve as disadvantages. On higher difficulties, there is a wider variety of negative traits possible. Some traits like the incompetent trait can severly limit what activities are safe to do on a character.

Traits also help to add flavor to the game and can be related to campfire discussions at the end of the day.

Most of a given characters traits are hidden at the beginning of the game, to be discovered when performing a related action. It is very possible to go an entire game without discovering all of a given character's traits

Some traits may be consistent on a given character across playthroughs, with other being randomly generated.

Recorded traits are as follows:


 * Trustful
 * This character wants to see allies in everybody. Their initial trust towards other is higher than normal.


 * Likeable
 * This character is the soul of the party. The friendship of other characters towards them increases constantly. [frequently on maria]


 * Team Worker
 * This character likes to cooperate. When they perform an action together with another character, they increase their own and their comrade's morale.


 * Sparing
 * This character has a chance to regain some of the ingredients from construction and development recipes.


 * Compassionate
 * This character feels compassion for creatures affected by misfortune and wants to relieve their suffering.


 * Weak Drinker
 * This character is not a drinking partner. they have a higher chance of getting drunk status.


 * Conservative
 * Keeping to old, established rules is crucial for this character


 * Tailor
 * This character has a chance to recover action points when making clothes and the sack.


 * Valiant
 * This Character has a really brave heart. Their morale constanly improves.


 * Braggart
 * This character loves to brag. Inirially, they gain more trust, but regularly lose it during the game.


 * Humbug
 * Trust and Friendship towards this character increase at first, but they they constantly decrease.


 * Well educated
 * This character has received extensive education and can share useful curiosities during conversations.


 * Progressive
 * You always have to move with the times.


 * Survivalist
 * This character has a chance to avoid a negative event during the expedition [discovered when working on palisade]


 * Medic
 * This character knows about treatment and has a chance to recover action points from the care action.


 * Warmonger
 * This character likes when something is going on. Even if it doesn't have a positive effect. [frequently on Dymitrij Sokolov]


 * Drunkard
 * This character likes the hard stuff. When sober, they can lose morale at night, when drunk, their morale increases. [frequently on Grigory Demitrievich]


 * Easily Dehydrated
 * This character will be thirsty much faster


 * Butcher
 * This character has a chance to regain AP or gain more Resources in the Animal Skinning Action


 * Amputated Foot
 * This charachter cannot perform expedtion and resource gathering actions [Inflicted]


 * Amputated Hand
 * Each action in the camp has a chance to use additional Action Points [Inclicted


 * Handyman
 * This character knows the makeshift. All camp structures built and developed by them have a higher quality.


 * Craftsman
 * This character has a chance to save action points when creating tools or weapons.


 * Messy
 * This character does not work precisely. The quality of their construction is lower and the credit of otehr constantly decreases. In return, during the makeshift action, their morale increases. and after a large action, they have a chance to regain Action Points.


 * Focused
 * This character likes repetetive actions. They increase their morale when performing the same actions in a row.


 * Socialist
 * This character rejects capitalism and promotes the ideas of social juste.


 * Short Attention Span
 * When this character performs the same action the second or third time on a given day, they recuce their morale this way


 * Trapper
 * This character has a chance to regain Action Points from the set up traps action, and the snares set by them have a better chance of capturing animals (was catching 3 rabbits with this one}


 * Distrustful
 * Initially, this character has lower confidence in all other characters.


 * Honest
 * The trust of other towards this character is constantly increasing.


 * Weak
 * This character is weak and gets tired quickly


 * Incompetent
 * This character does not know the tasks entrusted to them there is a small chance any action will fail (loss of both ap and resources) [higher difficulty]


 * Pacifist
 * This character avoid quarrels and tries to ease any disputes


 * Strong
 * This character is strong and gets tired more slow [frequently on Siergiej Ivanov]


 * Insomniac
 * Sleep Doesn't come easily to everyone. This chracter has a chance to increase fatigue at night and to fail the rest action. [higher difficulty]


 * Solitary
 * This charachter likes to act alone. When they perform bigger actions alone, they increase their morale.


 * Lucky
 * a bit of luck can get you out of many troubles


 * Hewer
 * This character has a chance to recover action points from resouce processing actions


 * Hemophilia
 * this character has a bigger chance of bleeding status, and less chacne of getting it removed [harder diffculty]


 * Perfectionist
 * The character prefers to do things precisely. the quality of their construction is higher and often gains credit, while their morale increases when making solid structures. Unfortunately, morale drops during the makeshift action and after each small action, they hav a chance to waste additional action points. [harder difficulty]


 * Mean
 * This character often releases frustration on the interlocutors.


 * Cheerful
 * This character will laways find a way to ease the mood. During the fraternization, they also increase the camp's morale.


 * Heartless
 * This character has no pangs of conscience. Either them or the others.


 * Mender
 * This character has a chance to recover action points from the repair of camp structures or tools.


 * Starveling
 * This Character's hunger increases faster than the others.


 * Iron Stomach
 * This character can digest almost anything. Indigestion and poisoning last for a shorter time.


 * Observant
 * The character has a chance to find additional resources during the collect/exploration action.


 * Sickly
 * This charachter has poor immunity. better be careful, because they easier (easily?) catch any diseases.


 * Unfriendly
 * This character is not liked. The friendship of other characters towards them constantly decreases.


 * Dependent
 * Every day, when the character performs a given type of action first, they lose morale


 * Clumsy
 * This character has slight chance of failure in any action (loss of ap, but not resources).


 * Short Sleeper
 * This character doesn't need much sleep. They get rid of of tiredness faster by resting in a shelter.


 * Tough
 * This character can take a lot. The chance of getting sick status is lower.


 * Religious
 * Faith supports this character in difficult conditions


 * Touchy
 * This character takes everything personally. Their morale constantly drops.