Map

The map is the explorable area outside of your camp. It is accessed via expeditions, which begin on Day 2.

Every player begins with a map largely covered in white, which is uncovered as players move their expeditions across the map. Every new day may see prey animals spawn or move around, as well as the dangerous renegades move around, influenced partially by the danger levels of individual map tiles. Bad weather can affect visibilty and safe traversal on the map, possibly mitigated by expeditions that bring a torch.

More info:


 * Thoroughly read the page on expeditions to understand safe map traversal and harvesting
 * Water can be reliably farmed in the river, from three of the most northwestern tiles on the map
 * The river is the only section of the map that can trigger unique fishing events. A fishing rod or harpoon are required
 * The cave at the far southeastern pat of the map may trigger a unique event if a torch and rope are equipped by an expedition member
 * A tile 1 square away from the most northeast part of the map is an unoccuped house that often contains high yields, and more unique items, like bandages and arrows
 * Tiles in the far southwest part of the map often contain maral root neccesary to make power tinctures
 * Renegades tend to avoid the northwestern part of the map in general
 * Renegades may begin the frequently occupy train track tiles during the midgame, and may be related to certain quests being completed
 * Renegades also often favour the east side of the map
 * Scenarios will heavily influence conditions on the map between days 17-25