Statuses

Under Construction

Statuses are the negative effects that are automatically triggered by the daily needs of a character (Hunger, Frost, Thirst and Fatigue), and are also triggered by consuming food items with varying levels and types of toxicity. Additionally statuses can be triggered by certain in game events, or accidents that regularly happen during makeshift construction. Most statuses in the game can be scrolled over, and have a clear explanation for how they can be resolved. Preventing and managing bad statuses is a core gameplay mechanic in Help Will Come Tomorrow.

Most statuses do not carry an immediate consequence. Some statuses, like injuries, will remove health every time an action is done while the status is untreated. Most statuses carry consequences only if untreated at the end of the day. Having numerous statuses may result in the character losing an action point the following day if they fail a morale test. Gameplay difficulty has a strong effect on this mechanic. Some statuses may deplete health. Statuses that deplete health usually have varying levels of severity, causing larger health drops the more severe they get. Some statuses may be more minor and only affect morale, and still others may affect both health and morale. Some statuses like the hallucinating or drunk statuses may cause actions to fail, while propping up morale. Some untreated statuses like poisoned or certain sicknesses may automatically kill the survivor if left untreated for several nights.

Help Will Come Tomorrow has 3 different end game scenarios, which may affect which statuses you have to deal with.