Campfire

Description
Providing Heat, Filtering Water, Preparing Meals, Improving Relationships.

Actions
The Campfire Has a Repair Action, Filter Water Action, and a Fraternization Action and a wide variety of cooking action listed here in the cooking chart and in depth guide. The Filter Water action takes a single survivor, 1 action point, and adds 3-6 water to your inventory depending the level of upgrade built. The Fraternization option takes 2 characters using 1 action point each, and improves their friendship levels towards each other. The repair action costs 2 Structure, 1 action point from a single character, and improves the quality of the building.

More Info and Stategies

 * Construction of water filter, with a quick upgrade to large water filter, is a solid bordering on mandatory game move. Your survivors water needs for drinking, medicine, and possibly cooking can be quite high, and the river may not be convenient or handy enough to supply all your water needs.
 * If I am ever not sure what to do with a character, I will probably have them filter water, especially if my supply is below 12 units.
 * Fraternization can also be a solid very early game move, choosing to do so as early as the 3rd move after the campfire is built. This will help to stabilize morale early on. Pick a couple characters from the same or similar faction and fraternize them, and generally have them build together after that. Later switch to the care function in quarantine point for relationship building.
 * Early in the game tutorial, your are introduced to the game mechanic whereby fuel can be consumed to increase the campfire level. This helps fend off frost, but increases camp visibility. A high camp visibility when a renegade is nearby can trigger different events, some of which lead to an early game defeat.
 * You will require a minimum fire level of 10% to perform most cooking actions. Deciding how much fuel to place on the fire could be considered a core game mechanic.
 * If you decide to cook, using a survivor with the cooking trait can save a significant number of action points. Again, be sure to check the cooking guide for a full discussion on items and techniques, as well as the morale guide and raw food item guide to decide on acceptable food risks and action point spending.