The Final Showdown

' SPOILERS AHEAD. You have been warned! '

The Final Showdown is a scenario that focuses on strategically confronting the renegades who derailed your train. If you put out the fire in a panic when shots are heard nearby on day 17, you are doing this scenario.

This scenario permanently shuts off your campfire, so it is can be good to have a supply of food already cooked, dried, or otherwise made non-perishable before day 17. It is very possible to survive on raw foods, but could make it harder to manage your survivors morale and morale skill checks.

During this scenario, 2 Renegades will be located directly outside your camp on the map. Directly confronting these renegades is not advised.

The first quest in this scenario is to build a decoy at the workshop, and have an expedition bring it to a tile indicated in the northeast. This should be completed on the first day so the following quests can be recieved shortly after.

After some time in the scenario, camp member will express concerns that renegades plan to derail a second train, thereby creating more victims, and preventing a rescue of the current survirors.

This scenario will involve several quests given by campfire conversations revolving around placing traps on the map, to later be tripped when a renegade is standing on them. This requires an expedition to reenter the square when a renegade enters a trapped square. The renegade behavior does not guarantee all trapped squares will be entered.

Strategy involving killing renegades usually depends on guile rather than direct confrontation, however a trap set up in a northeast section of the map depends on a more direct attack with rifles. (there was some text in the event about waiting for renegades to lean on trees)

You will receive up to 4 different quests to set up traps to kill renegades this way. These quests are all launch by their own campfire conversations. You have different dialogue options to choose from, and depending on how the survivors react to them, you could end up with different trap quests, offering this scerio a small amount of variety between playthroughs.

In addition to these trap quests, there will be an extra quest recieved by a random event triggered by exploring. A dying renegade will discuss details of the renegade leader, and his outpost in the cave to the southeast. One of the incorrect options for this quest involves throwing stones at the guards, so it is reccomended to pick other options after arriving at the cave.

A count of the number of renegades killed will be displayed towards the end of the scenario, and no doubt plays a role in obtaining the best ending. A positive ending has been achieved with as few as 3 renegade kills with a 4 survivor team. (the renegade killed in the spotted event if you did that earlier on should count). The rifle is mentioned in the endgame story, and may be involved in victory conditions.

Day 25 is the day of reckoning, where you will discover if you have done enough to hamper the renegades plans. If conditions have been met, you will get to watch the unique endgame cutscenes for the The Final Showdown.