Skinning and Prey Items Chart

Skinning is an action possible at the workshop after the game flaying point upgrade has been built. Skinning may also require a sharp tool such as a knife. During trapping, hunting events, or other random events, you will end up with various items designated as prey. Like all actions, skinning consumes an action point. A character with the butcher trait has a chance to save action points when peforming the skinning action.

Once a skinning action is performed, the prey item is removed from your inventory, yielding bones, pelts, fat, and raw meat (and feathers from birds). These yields vary by prey type, and possibly character traits as well.

Prey items are perishable. When a prey items is skinned, the resulting meat has its own perishing timer, based fresh from the time it was skinned. If in possession of many prey items, strategically planning the time of the skinning can help extend the life of your meat if you are not ready to spend action points on cooking.

Details about raw meat and fat are included in the raw food items list. Cooking meat efficiently is discussed in the cooking chart and in depth guide. Details on bones, pelts, and feathers are discussed in the building materials guide.