Building Materials and Fuels

Building Materials and Fuels are the class of items that are required in the construction of the camp's stations, station upgrades, tools, and clothing, medical items, and of course as fuel in the campfire. They can be obtained the first time every station is unsnowed, during expeditions, or by breaking certain types of materials into other materials at the workshop once the hardened table upgrade is built. To see more about how materials are used, read the construction page.

More Info and Strategies:


 * Carefully pay attention during contruction to make the most efficient use of materials.
 * As an example of the above, avoid using an item like scrap metal to pay for structure costs, focus on using it for sharp costs, or saving it for use in building special items like the rifle or pistol.
 * When burning fuels, it is often advisable to burn items like Lamp Oil or Cones that have no other uses first.
 * Moss, Mold, and Lard can also be burned as fuel. Their values are listed in the raw food items page. Mold is very unsafe to eat, so could be used as fuel without regret.
 * Be certain not to burn feathers if you are planning to make arrows.
 * Saving at least 2 cut stone is advisable until you have built the hatchet
 * Save at least 1 log to build the washtub upgrade at the quarantine point. A solid version of a Palisade upgrade also takes 2 logs.
 * The High Calorie Fuel is a stat value used in the Wind of the Damned Scenario. Only 2 are required.
 * Materials can be broken down into other materials with a properly upgraded workshop. This is done more efficiently with certain tools like the hatchet or knife. The hammer is mandatory for turning stones into cut stone.
 * When breaking down materials at the workshop, up to 4 items can be broken down into another type of item at once. This makes for a much more efficient use of action points.
 * String is used by a wide variety of tools and construction projects. Breaking canvas into string will probably feel required at least once per game.
 * When a building material cost is listed twice, you have the option to pay each cost with different building materials. For instance the Warm Durable Clothes have a cost of 15 Material, 6 Material, and 4 String, and therefore could be paid for with 3 Pelts, 1 Canvas, and 4 String.