Power Tincture

1 Vodka/ 1 Maral Root | Siberian Cocktail will put everyone back on their feet. The mixture reduces fatigue, brings back to consciousness and increases the number of action points. Thirst : Moderate Decrease, Frost: Slight Decrease, Fatigue: Moderate Decrease

This item is perishable, and will leave you inventory after several days of not being used.

More Info:

A character taking a power tincture receives 2 actions points and is relieved of a good level of fatigue and thirst. This can be quite powerful. You can potentially save on action points if a medic is handy to make this.

While not mandatory for a game victory, forming strategies around gathering power tincture ingredients, and creating power tinctures during the most optimal times could be very effective.

Made in the Quarantine Point. Requires Medical Tools Upgrade.