Workshop

Description
Manufacture of tools, traps and weapons, animal flaying, processing raw material.

More Info and Strategies

 * Mandatory for Game Victory
 * Mandatory for Hunting and Skinning
 * Be sure to click links on tools for more details. Some item description may undersell their importance, particularly the knife.
 * Building a knife is a solid early game move, making the workshop and attractive early pick for building
 * The construction cost of the solid workbench is exhorbitantly high, meaning you will almost always be looking at constructing the makeshift version
 * Examining the costs of many items in the workshop will give you a good idea of what to do with regard to building materials, particulary string and sticks
 * The Traps upgrade could be considered lower priority, and its usefulness could vary depending on character traits
 * The Traps upgrade does not appear to be required for the Bear Trap
 * Be sure to remember your character traits when performing various actions. For instance be sure to use character with the butcher trait when skinning animals, or tailor when making clothes or the sack. Remember that character traits can be uncovered during construction, or when performing an action for the first time.
 * While clothing can be useful, it would make sense to save up resources until one can afford the Warm Durable Clothes
 * When a building material cost is listed twice, you have the option to pay each cost with different building materials. For instance the Warm Durable Clothes have a cost of 15 Material, 6 Material, and 4 String, and therefore could be paid for with 3 Pelts, 1 Canvas, and 4 String.